I missed both Green Lantern and Captain America in the movie theaters this past summer. I was able to rectify that thanks to the magic that is my PS3. I loved both these characters when I was a kid and was excited to see them brought to life.
I watched GL first and while it was fun it wasn’t as great as I’d hoped. Then I watched Captain America and was blown away. That movie was brilliantly done and I loved every minute of it. Once the credits were over and I’d seen the Avengers trailer, I started thinking what made Cap so much better than GL. The special effects were good in both films and I liked the casting.
That left the writing.
So here are three things I learned about writing from watching these films.
Characters Need Goals
In Captain America, Steve Rogers starts out as a 90 lb. weakling who wants to join the army. He tries a bunch of things to enlist and finally succeeds. Then he struggles to gain respect as a soldier, is injected with the Super Soldier serum and becomes Captain America. When he learns his friends have been kidnapped by Nazis, he goes off to help them. And ultimately, he has his final showdown with the Red Skull.
See the pattern there? Event. Boom. Event. Boom. Cap is always marching to complete another mission.
Compare that to Green Lantern. Hal Jordan starts out in a botched test flight. After getting reamed out by his employer, he finds Abin Sur, who gives him the power ring. He gets taken to Oa where he’s told about being a Green Lantern and the responsibilities that brings. He turns his back on it, goes back to Earth and sort of drifts through the movie until the final
confrontation in the end.
So the lesson here is drifting is not satisfying for your audience. A character needs to be moving toward a goal or desire.
Characters Need Good Antagonists
In Captain America, you’ve got the Red Skull. He’s a super-Nazi with incredible strength and a cunning intellect. He masterminds an organization called Hydra and in all ways he’s basically the anti-Captain America. His motives (global domination) stay true the entire film and he, just like Cap, is always moving toward a goal. That keeps up the tension because when you watch the villain attain his goals, you know things are going to go bad for the hero.
In Green Lantern, we start out with Hector Hammond, a nerdy high school teacher who gets psychic powers after being exposed to a fragment of a powerful evil being called Paralax. Hammond uses his powers to get revenge on his overbearing father and he kidnaps Hal’s girlfriend, but beyond that his “evil” is pretty tame. At the end of the film, Paralax shows up and starts destroying GL’s city. Paralax here is just a giant yellow cloud with a face. We don’t get insight into its motives or its wants, so while the destruction it wreaks is impressive, it’s not satisfying. Even with Hector Hammond, I found myself feeling bad for the guy rather than hating him as a villain.
Lesson – Villains need goals to march toward just like the heroes, we need to understand what makes them tick, and while it’s okay to have a sympathetic villain, he/she needs to come across as a villain.
Characters Should Behave Consistently
In Captain America, Steve Rogers doesn’t back down from a fight even when he’s hopelessly
outclassed. He stands up for what he believes in and is willing to sacrifice himself for that.
That holds true when he’s 90 lbs, when he’s saving his friends from prison, and when he has the final battle with the Red Skull.
In Green Lantern, Hal vacillates from being cocky and arrogant to being insecure and borderline whiny. There were times when I just wanted to shake him and yell “Damn it man, you’ve got the most powerful weapon in the universe on your finger. Grow some balls!”
Lesson – Characters’ actions and attitudes should be consistent. Of course, they should grow and evolve, but having a character be cocky in one scene and then timid in another is jarring to the audience.
Any other writing tips you’ve picked up from movies? Sound off in the comments.